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Michael DeAnda

Predoctoral Research Fellow

IIT Tower, 14th Floor, 10 W. 35th Street, Chicago, IL 60616


PhD in Technology and Humanities, Illinois Institute of Technology (Expected May 2019)
MS in Interactive Media and Game Development, Worcester Polytechnic Institute (May 2013) 
BS (dual degree): Interactive Media and Game Development & Humanities and Arts, Worcester Polytechnic Institute (May 2012)


Michael Anthony DeAnda is a PhD graduand in Technology and Humanities at Illinois Institute of Technology. His dissertation focuses on how games marketed to gay male audiences encode gender identity and sexuality. He develops games that comment on sexuality and gender. Bulge Lab, an Alternate Reality Game developed as part of DeAnda's dissertation, focuses on masculinity, body image, and viruses. Bulge Lab has been showcased at QGCon 2018, Play Make Learn 2018, Different Games Conference 2018, and Melbourne Queer Games Festival 2018.

DeAnda's focus on cultivating diversity in games keeps him engaged in professional and scholarly networks. Drawing from his experience as a HASTAC Scholar, he develops programming in which to consider forward-thinking methods of developing interactive media and highlighting the work of underrepresented designers. He serves as a Graduate Student Representative for the Video Games Special Interest Group of SCMS and for Digital Frontiers. He is also the Social Media Coordinator of the Games Studies, Play, and Practice area of Southwest Pop American Culture Association.


Informed Experiences, Designing Consent
Betrayal at the Funhouse 
Bulge Lab 
Showcased at:

  • Melbourne Queer Games Festival. Melbourne, Victoria, Australia. October 2018. 
  • Different Games Conference 2018. Worcester, MA. October 2018. 
  • Queerness and Games Conference 2018. Montreal, Quebec, Canada. September 2018. 
  • Play Make Learn 2018. Madison, WI. August 2018.

Recent and Forthcoming Publications 

Michael A. DeAnda. “An Interview with Drag Bingo Host, Sofanda Booze: Exploring Accessible Game Design and the Construction of Liminal Play Spaces of Gender and Sexuality.” Sexuality & Play in Media [special issue], WiderScreen, (Forthcoming).
Michael A. DeAnda. “Playing With Dick Pics: Networked Technologies and Digital Closets.” Videogame Art Gallery Reader, 1 no. 2 (2019): 51-63. 
Michael A. DeAnda, Jennifer deWinter, Chris P. Hanson, Carly A. Kocurek & Stephanie Vie. “‘Families, Friendship, and Feelings’: American Girl, Authenticating Experiences, and the Transmediation of Girlhood.” The Journal of Popular Culture, 51 no. 4 (2018). DOI:10.1111/jpcu.12708 
Michael A. DeAnda & Carly A. Kocurek. “Game Design as Technical Communication: Articulating Game Design Through Textbooks.” Technical Communication Quarterly, 25 (2016): 202-210.