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The 2011 Fukushima nuclear power plant accident : how and why it happened

otaro Y. Hatamura, Abe, S., Fuchigami, M., Kasahara, N., and Iino, K., The 2011 Fukushima nuclear power plant accident : how and why it happened. Cambridge, UK ; Waltham, MA: Woodhead Publishing is an imprint of Elsevier, 2015, p. 1 online resource (xvii, 201 pages.

Lessons learned from the Fukushima nuclear accident for improving safety and security of us nuclear plants

The official report of the Fukushima Nuclear Accident Independent Investigation Commission : executive summary

Augmented reality, augmented ethics: who has the right to augment a particular physical space?

E. L. Neely, Augmented reality, augmented ethics: who has the right to augment a particular physical space?, Ethics and Information Technology, vol. 21, no. 1, 2019.
Augmented reality (AR) blends the virtual and physical worlds such that the virtual content experienced by a user of AR technology depends on the user’s geographical location. Games such as Pokémon GO and technologies such as HoloLens are introducing an increasing number of people to augmented reality. AR technologies raise a number of ethical concerns; I focus on ethical rights surrounding the augmentation of a particular physical space.

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