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What Can Students Learn in an Extended Role-Play Simulation on Technology and Society?
|Title||What Can Students Learn in an Extended Role-Play Simulation on Technology and Society?|
|Publication Type||Journal Article|
|Year of Publication||2009|
|Authors||Loui, Michael C.|
|Journal||Bulletin of Science, Technology & Society|
|Type of Article||Article|
|Keywords||Assessment , classroom , COMPUTER science , CYTOLOGY , education , ENGINEERING , Instructional Methods , Library and Information Science , management , MICROTEACHING , NANOTECHNOLOGY , pedagogy , QUALITATIVE , role-play , Simulation , STEM , STUDENTS , SYNTHETIC , technology|
In a small course on technology and society, students participated in an extended role-play simulation for two weeks. Each student played a different adult character in a fictional community, which faces technological decisions in three scenarios set in the near future. The three scenarios involved stem cell research, nanotechnology, and privacy. Each student had an active role in two scenarios and served as an observer for the third. At the beginning, students were apprehensive, excited, and uncertain. During the first and second sessions, they experienced some frustration, but by the end, they were generally satisfied with the outcomes. Over the two weeks, students changed their definitions of success: Initially they tried to convince others to agree with their positions; at the end, they felt that a consensus represented success. In their final reflective essays, students reported that the role-play experience helped them learn to understand the perspectives of others. [ABSTRACT FROM AUTHOR]Copyright of Bulletin of Science, Technology & Society is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Loui, Michael C. 1; Email Address: loui@Illinois.edu; Affiliation: 1: Coordinated Science Laboratory, University of Illinois, Urbana, IL61801; Source Info: Feb2009, Vol. 29 Issue 1, p37; Subject Term: EDUCATION -- Simulation methods; Subject Term: STUDENTS -- Services for; Subject Term: NANOTECHNOLOGY; Subject Term: STEM cells; Subject Term: MANAGEMENT science; Subject Term: CYTOLOGY -- Research; Subject Term: SYNTHETIC training devices; Subject Term: CLASSROOM simulators; Subject Term: MICROTEACHING; Author-Supplied Keyword: assessment; Author-Supplied Keyword: pedagogy; Author-Supplied Keyword: qualitative analysis; Author-Supplied Keyword: role-play; Author-Supplied Keyword: simulation; Author-Supplied Keyword: technology and society course; Number of Pages: 11p; Document Type: Article
|Short Title||What Can Students Learn in an Extended Role-Play Simulation on Technology and Society?|