Violent Video Games and Morality: A Meta-ethical Approach

TitleViolent Video Games and Morality: A Meta-ethical Approach
Publication TypeJournal Article
Year of Publication2015
AuthorsYoung, G
JournalEthics and Information Science
Volume17
Issue4
Pagination311-321
Date Published12/01/
Publication Languageeng
ISBN Number1388-1957
AbstractThis paper considers what it is about violent video games that leads one reasonably minded person to declare "'that' is immoral," while another denies it. Three interpretations of video game content are discussed -- reductionist, narrow, and broad. It is argued that a broad interpretation is required for a moral objection to be justified. It is further argued that understanding the 'meaning' of moral utterances -- like "'x' is immoral" -- is important to an understanding of why there is a lack of moral consensus when it comes to the content of violent video games. 'Constructive ecumenical expressivism' is presented as a means of explaining what it is that we are doing when we make moral pronouncements and why, when it comes to video game content, differing moral attitudes abound. Constructive ecumenical expressivism is also presented as a means of illuminating what would be required for moral consensus to be achieved.
NotesCover Date: DEC 2015.Source Info: 17(4), 311-321. Language: English. Journal Announcement: 50-1. Subject: COMPUTER GAMES; CONSTRUCTIVE; ECUMENICAL; ETHICS; EXPRESSIVISM; METAETHICS; MORAL CONSENSUS; VIDEO GAME; VIOLENCE. Update Code: 20180130.
DOI10.1007/s10676-016-9386-0

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