Configuring the Child Player

TitleConfiguring the Child Player
Publication TypeJournal Article
Year of Publication2015
AuthorsGrimes, SM
JournalScience, Technology & Human Values
Volume40
Issue1
Pagination126-148
Date Published2015
Publication Languageeng
ISBN Number01622439
KeywordsAESTHETICS , Arts , children , governance , knowledge , markets/economies , Politics , power , Practical , Representation , technology , video , VIRTUAL
AbstractScholars from various disciplines have explored the powerful symbolic function that children occupy within public discourses of technology, but less attention has been paid to the role this plays in the social shaping of the technologies themselves. Virtual worlds present a unique site for studying how ideas about children become embedded in the artifacts adults make for them. This article argues that children’s virtual worlds are fundamentally negotiated spaces in which broader aspirations and anxieties about children’s relationships with play, technology, consumer culture, and the public sphere resurface as “configurations” of an imagined, ideal child player. 
NotesGrimes, Sara M. 1; Affiliation: 1: University of Toronto, Toronto, Ontario, Canada sara.grimes@utoronto.ca; Source Info: Jan2015, Vol. 40 Issue 1, p126; Subject Term: TECHNOLOGY & children; Subject Term: VIRTUAL reality; Subject Term: AESTHETICS; Subject Term: VIDEO gamers; Subject Term: KNOWLEDGE representation (Information theory); Subject Term: PRACTICAL politics; Author-Supplied Keyword: arts and aesthetics; Author-Supplied Keyword: children and technology; Author-Supplied Keyword: governance; Author-Supplied Keyword: markets/economies; Author-Supplied Keyword: politics; Author-Supplied Keyword: power; Author-Supplied Keyword: representation; Number of Pages: 23p; Document Type: Article; Full Text Word Count: 8342
DOI10.1177/0162243914550253

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